The Media Technologies Research Group transforms cutting-edge academic research into interactive, immersive experiences, empowering users across sectors. We research volumetric capture systems towards the production of lifelike 3D representations of people and environments in real time, develop holographic communication platforms, and integrate extended reality (XR) features that blend physical and digital worlds. Our work also includes streaming high-quality 360º video to enable immersive storytelling and remote participation, and leveraging remote rendering technologies to seamlessly deliver complex interactive experiences through the web. Our multidisciplinary team of researchers, engineers, and designers collaborates with industry and academic partners to ensure innovations are validated through user-centric pilots, scientific publications, and successful technology transfer. By bridging the gap between theoretical advances and market-ready applications, MediaTech drives forward the adoption of next-generation media solutions that enhance collaboration, training, remote presence, and entertainment.
Group leader
Sergi Fernandez
Areas
Media Technologies
Antoun, M., Elhajj, I.H., Sayour, M. et al. Interactive digital twins enabling responsible extended reality applications. Sci Rep 15, 34539 (2025). https://doi.org/10.1038/s41598-025-17855-9
E. Oncins, R. Bernabé, M. Montagud, V. Arnaiz (forthcoming). “Accessible scenic arts and Virtual Reality: A pilot study with aged people about user preferences when reading subtitles in immersive environments”. En: Mabel Richart-Marset & Francesca Calamita (eds.) 2020. Traducción y Accesibilidad en los medios de comunicación: de la teoría a la práctica, MonTI 12, pp. xxx-xxx
D. Gómez, J. A. Núñez, I. Fraile, M. Montagud, S. Fernández, “TiCMP: A lightweight and efficient Tiled Cubemap projection strategy for Immersive Videos in Web-based players”, ACM Workshop on Network and Operating Systems Support for Digital Audio and Video (ACM NOSSDAV), co-located with ACM MMSys, Amsterdam, 2018.
H.G. Debarba, M. Montagud, et al., “Content format and quality of experience in virtual reality”, Multimed Tools Appl, 2022. https://doi.org/10.1007/s11042-022-12176-9
Gianluca Cernigliaro, Marc Martos, Mario Montagud, Amir Ansari, and Sergi Fernandez. 2020. PC-MCU: point cloud multipoint control unit for multi-user holoconferencing systems. In Proceedings of the 30th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV ’20). Association for Computing Machinery, New York, NY, USA, 47–53.
Catalan-Cid, Miguel and Camps-Mur, Daniel and Montagud, Mario and Betzler, August; “FALCON: Joint Fair Airtime Allocation and Rate Control for DASH Video Streaming in Software Defined Wireless Networks”, 2020, Proceedings of the 30th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV 20), pages 14-20. https://dl.acm.org/doi/10.1145/3386290.3396931
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